A House of Dynamite: An Ambitious Political Thriller and Major Disappointment.

Bestowed upon a privileged handful, the title of Noted Film-maker can serve as both a crown and a burden. On the favorable side, it can offer protection: when viewing the works of an celebrated director through this perspective, film scholars may feel obliged to defend even their weakest efforts. (The reasoning is that a lackluster film by a Renowned Director is still better than the best work of a jobbing hack.) One disadvantage is that such honorifics can limit a creative to a constrained space, searching only for material suitable for a Esteemed Director; another is that the disappointment when a project doesn't spark is even more pronounced. A high-profile example has just reached Netflix in the Kathryn Bigelow-directed A House of Dynamite, a underwhelming entry that – if texts from cinephile pals are any measure – seems assured of only one recognition this season: that for Biggest Letdown.

Retracing the Director's Steps

To understand why the film has disappointed many, we must look back at Bigelow's career. Bigelow built her reputation with a series of broad, agile genre films: motorcycle drama The Loveless, the rangy vamp saga Near Dark, cop thriller Blue Steel, the classic Keanu/Swayze actioner Point Break. Clearer indication of her creative evolution came with the overlooked 1995 film Strange Days, an gripping sci-fi suspense story, shaped by the events surrounding Rodney King, which also doubled as a cautionary fable about the dangers of escaping from the real world to seek shelter in the simulated environment. (Bigelow proved more aware of this than her former husband and collaborator James Cameron, at work on the release of Avatar 3.) Yet post-2001, with her fame expanding, Bigelow – like her homeland – was pushed into a reactive stance. The Hurt Locker and Zero Dark Thirty broached America’s then-recent misadventures in the Middle East; Detroit, released in the period following the Charlottesville events, entered into a fractious conversation with the country’s extended past of racism.

It's easy to see why a director with this background might be interested in Dynamite’s script – authored by Noah Oppenheim, the previous news executive who wrote Netflix’s new project featuring De Niro Zero Day – and why the platform would strongly support a missile crisis drama after Oppenheimer’s award season success. (One idea for the new film: what if Oppenheimer, but now?)

What Works and What Doesn't

Dynamite is at its strongest early on, portraying in a realistic timeframe the short interval in which a missile launched somewhere in the Pacific Ocean by unidentified actors is spotted on the radars of a American military installation in Alaska and flagged to the executive briefing area, en route towards what everyone learns is its objective: central Chicago. In this initial part, Bigelow and Oppenheim quickly raise the tension while participating in an fascinating time-based suspense: we’re set to wondering where this full-length production can possibly go once the chronometer expires.

The outcome – and here’s where the disappointments begin – is a revisit of the opening: the film later moves between the viewpoints of those higher-ups (Tracy Letts’ military officer, defense secretary Jared Harris and president Idris Elba) the prologue only partially revealed. In terms of construction, the film is unable to advance: it’s a two-hour movie with fewer than 20 minutes of plot, leaving Oppenheim to rehash the opening section again and again, every iteration trowelling on debated technical details while moving all parties toward the dreaded big bang. Earlier Bigelow films had a strong control on stimulus and response; her most successful works as a Acclaimed Auteur, The Hurt Locker and Zero Dark Thirty, were fundamentally focused on results. But here, the inciting incident is also the endgame; the narrative captivates at the very second the film ends. The characters are left wondering: “Is this all?” We are, too, for distinct motivations.

Visual and Thematic Shortcomings

While the plot revolves in shrinking loops, like a doomy Groundhog Day, we’ve ample time to ponder the harmful influence platform financing has had on the look of U.S. films. Even on the large screen, Dynamite appeared as flatly familiar, Barry Ackroyd’s cursory handheld lensing evoking 24 or The West Wing or recent Netflix content reusing familiar locations, including even Zero Day. If Bigelow the Acclaimed Visual Artist disappears, so too does Bigelow the Renowned Feminist Director: Rebecca Ferguson, outlined in that initial segment as possibly one more of this director’s strong female professionals, exits prematurely, so yet again it’s left to a cabal of frowning men to try to stop doomsday. The verve Bigelow brought to her more genre-oriented early hits disappears alongside her; maybe after Detroit’s financial shortfall, the director felt she had to restrain her experimental tendencies, but a script this talky required some offsetting dramatic intensity.

The Core Fear and Final Analysis

The fear A House of Dynamite most effectively inspires, then, isn’t global eradication, but a artist's anxiety of being thought unworthy; stiffening and practically fossilising as it unfolds, it’s hardly surprising the film should have been overtaken by recent, recontextualising events. What this story presumes is that those occupying positions of operational authority would be trained specialists, conscientious to the core and that the largest risk to Chicago in late 2025 would come from an origin beyond the White House. Where previous Bigelow films felt like deeply committed examinations on their time, Dynamite – the initial of this director’s recent works to fall somewhere between afterthought, distraction and outright irrelevance – instead spends a pair of lethargic hours clawing futilely behind the curve. It’s devoid of suspense intentionally: even before the rogue missile first is detected, the United States Bigelow’s film portrays has been shattered completely.

Michelle Cantrell
Michelle Cantrell

A passionate gamer and tech writer with over a decade of experience covering industry trends and game development.